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Space Channel 5: Part 2 : ウィキペディア英語版
Space Channel 5: Part 2

is the sequel to the rhythm action game ''Space Channel 5'', developed by United Game Artists and published by Sega. It was released on the Dreamcast (Japan only) and the PlayStation 2. It was released in Japan on February 14, 2002, Europe in February 12, 2003 (although it was not released in the United Kingdom) and in North America as part of special edition package with the first game on November 18, 2003.
With its improved graphics, greater variety, and longer campaign, Part 2 is generally regarded as superior to its predecessor. However, it is much less well known than the original Space Channel 5 due to its belated and limited release outside of Japan.
An HD version of Part 2 was included in ''Dreamcast Collection'', which was released for Xbox 360 and PC on February 22, 2011 in North America and February 25, 2011 in Europe.〔http://blogs.sega.com/europe/2011/01/14/sega-dreamcast-collection-announced/〕 It was released on Steam on March 5, 2011,〔http://www.joystiq.com/2011/03/05/dreamcast-collection-now-on-steam-cast/〕 for PlayStation Network on October 4, 2011, and for Xbox Live Arcade October 5, 2011.〔http://www.eurogamer.pt/articles/2011-09-22-space-channel-5-parte-2-ganha-data〕
==Gameplay==

Much like the previous game, players take on the role of Ulala as she uses her funky dance moves and shooting skill to fight against the Rhythm Rogues. Players must repeat actions acted out by their opponent in time to the music, using the four directional buttons and two call buttons, 'Chu' and 'Hey'. In this game, 'Hey' is now used to distinguish rescuing hostages from shooting during rescue segments and serves as its own move during dance sections. Also new to this game, certain commands call for the player to hold down a button to do a charged move. For example, when someone says 'Chuuuuu---', players hold down the 'Chu' button. There are also segments where characters play instruments, which is controlled using any of the directional buttons along with 'Chu' and 'Hey'.
During each section, players are given a set number of hearts. If a player makes a mistake during a line, they will lose a heart, along with some of their ratings. Losing all hearts result in a section being failed, usually resulting in the loss of a captive hostage. If a player's ratings drop below 0%, the game will end. During certain areas, such as boss battles, the player's rating will be converted into stars, which act the same way as hearts, albeit if the players loses all of their stars, the game ends. The viewer rating percentage in the corner works as the score, which changes depending on how well the game is played and the number of hearts or stars at the end of a scenario. There are also secrets at certain points in between gameplay where players press buttons to make Morolians spring up from the corner. Players need to find all these secrets in a level in order to get a full 100% rating at the end. (The last level has a possible 200% rating.) Clearing certain objectives can unlock new costumes for Ulala to wear during stages.
Elsewhere, there is a 100-stage battle mode, known as Ulala's Dance or Ulala's Dancing Show, in which players have to play 100 consecutive lines, with only one heart. There is also a 2 player mode, where one player controls directions and the other controls actions, and an alternate story mode where characters and costumes are new and dance moves are harder. Other improvements include replacing the rendered backgrounds of the first game with real time environments.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Space Channel 5: Part 2」の詳細全文を読む



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